glVertexBindingDivisor — modify the rate at which generic vertex attributes advance
| ||GLuint bindingindex,|
|GLuint divisor |
The index of the binding whose divisor to modify.
The new value for the instance step rate to apply.
glVertexBindingDivisor, modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw command. If
divisor is zero, the attributes using the buffer bound to
bindingindex advance once per vertex. If
divisor is non-zero, the attributes advance once per
divisor instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if the corresponding
divisor value is non-zero.
GL_INVALID_VALUE is generated if
bindingindex is greater than or equal to the value of
GL_INVALID_OPERATION is generated if no vertex array object is bound.
glGet with arguments
|OpenGL ES API Version|
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