glValidateProgramPipeline — validate a program pipeline object against current GL state
Specifies the name of a program pipeline object to validate.
glValidateProgramPipeline instructs the implementation to validate the
shader executables contained in
pipeline against the current GL state.
The implementation may use this as an opportunity to perform any internal shader modifications
that may be required to ensure correct operation of the installed shaders given the
current GL state.
After a program pipeline has been validated, its validation status is set to
The validation status of a program pipeline object may be queried by calling
pipeline is a name previously returned from a call to
that has not yet been bound by a call to glBindProgramPipeline,
a new program pipeline object is created with name
the default state vector.
|OpenGL ES API Version|
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