glDrawArraysInstanced — draw multiple instances of a range of elements
| ||GLenum mode,|
|GLsizei primcount |
Specifies what kind of primitives to render. Symbolic constants
GL_TRIANGLES are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
Specifies the number of instances of the specified range of indices to be rendered.
glDrawArraysInstanced behaves identically to glDrawArrays except that
primcount instances of the range of elements are executed. Those attributes that have divisor N where N is other than zero (as specified by glVertexAttribDivisor) advance once every N instances. Thus, the element transferred from instanced vertex attributes is given by:
The value of
instance may be read by a vertex shader as
If an array corresponding to a generic attribute required by a vertex shader is not enabled, then the corresponding element is taken from the current generic attribute state.
GL_INVALID_ENUM is generated if
mode is not one of the accepted values.
GL_INVALID_VALUE is generated if
primcount are negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.
GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete (i.e. the return value from glCheckFramebufferStatus is not
GL_INVALID_OPERATION is generated if recording the vertices of a primitive to the buffer objects being used for transform feedback purposes would result in either exceeding the limits of any buffer object’s size, or in exceeding the end position
size - 1, as set by glBindBufferRange.
|OpenGL ES API Version|
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