glDispatchCompute — launch one or more compute work groups
| ||GLuint num_groups_x,|
|GLuint num_groups_z |
The number of work groups to be launched in the X dimension.
The number of work groups to be launched in the Y dimension.
The number of work groups to be launched in the Z dimension.
glDispatchCompute launches one or more compute work groups. Each work group is processed by the active program object for the compute shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely independently and in unspecified order.
num_groups_z specify the number of local work groups that will be dispatched in the X, Y and Z dimensions, respectively.
GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage.
GL_INVALID_VALUE is generated if any of
num_groups_z is greater than or equal to the maximum work-group count for the corresponding dimension.
glGet with argument
|OpenGL ES API Version|
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