glBindBufferBase — bind a buffer object to an indexed buffer target
| ||GLenum target,|
|GLuint buffer |
Specify the target of the bind operation.
target must be one of
Specify the index of the binding point within the array specified by
The name of a buffer object to bind to the specified binding point.
glBindBufferBase binds the buffer object
buffer to the binding point at index
index of the array of targets specified by
target represents an indexed array of buffer binding points, as well as a single general binding point that can be used by other buffer manipulation functions such as glBindBuffer or glMapBufferRange. In addition to binding
buffer to the indexed buffer binding target,
glBindBufferBase also binds
buffer to the generic buffer binding point specified by
glBindBufferBase binds the entire buffer, even when the size of the buffer is changed after the binding is established. The starting offset is zero, and the amount of data that can be read from or written to the buffer is determined by the size of the bound buffer at the time the binding is used.
GL_SHADER_STORAGE_BUFFER targets are available only if the GL ES version is 3.1 or greater.
GL_INVALID_ENUM is generated if
target is not
GL_INVALID_VALUE is generated if
index is greater than or equal to the number of
target-specific indexed binding points.
glGet with argument
|OpenGL ES API Version|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.