unpackDouble2x32 — produce two unsigned integers containing the bit encoding of a double precision floating point value
| ||double d |
Specifies double precision value to break into a pair of unsigned integers.
unpackDouble2x32 returns a two-component unsigned integer vector representation of
d. The bit-level representation of
d is preserved. The first component of the returned vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.
|OpenGL Shading Language Version|
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