gl_SampleID — contains the index of the sample currently being processed
in int gl_SampleID ;
gl_SampleID is a fragment language input variable that contains
the index of the sample currently being processed. This variable is in the range
0 to gl_NumSamples - 1, where
is the total number of samples in each fragment for the current framebuffer (and thus 1 if
rendering to a non-multisample buffer). Any static use of this variable in a fragment
shader causes the entire shader to be evaluated per-sample rather than per-fragment.
When rendering to a non-multisample buffer, or if multisample rasterization is disabled,
gl_SampleID will always be zero. gl_NumSamples
is the sample count of the framebuffer regardless of whether multisample rasterization is
enabled or not.
|OpenGL Shading Language Version|
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