glLoadName — load a name onto the name stack
The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of unsigned integers and is initially empty.
name to replace the value on the top of the name stack.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to
glLoadName while the render mode is not
GL_SELECT are ignored.
GL_INVALID_OPERATION is generated if
glLoadName is called while the name stack is empty.
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