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glDeleteBuffers

Name

glDeleteBuffers — delete named buffer objects

C Specification

void glDeleteBuffers(GLsizei  n,
 const GLuint *  buffers);

Parameters

n

Specifies the number of buffer objects to be deleted.

buffers

Specifies an array of buffer objects to be deleted.

Description

glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object, which reverts to client memory usage).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.

Notes

glDeleteBuffers is available only if the GL version is 1.5 or greater.

Errors

GL_INVALID_VALUE is generated if n is negative.

GL_INVALID_OPERATION is generated if glDeleteBuffers is executed between the execution of glBegin and the corresponding execution of glEnd.

Associated Gets

glIsBuffer

Examples

Load an index buffer into OpenGL for later rendering.
// data_size_in_bytes is the size in bytes of your vertex data.
// data_indices is an array of integer offsets into your vertex data.

GLuint index_buffer; // Save this for later rendering
glGenBuffers(1, &index_buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size_in_bytes, 0, GL_STATIC_DRAW);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, data_size_in_bytes, data_indices);

GLint size = 0;
glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
if(data_size_in_bytes != size)
{
    glDeleteBuffers(1, &index_buffer);
    // Log the error
    return;
}

// Success

Load a vertex buffer into OpenGL for later rendering.
// data_size_in_bytes is the size in bytes of your vertex data.
// data_vertices is your actual vertex data, probably a huge array of floats

GLuint vertex_buffer; // Save this for later rendering
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, data_size_in_bytes, 0, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, data_size_in_bytes, data_vertices);

GLint size = 0;
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
if(data_size_in_bytes != size)
{
    glDeleteBuffers(1, &vertex_buffer);
    // Log the error
    return;
}

// Success
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