glDeleteTextures — delete named textures
|const GLuint * textures|
Specifies the number of textures to be deleted.
Specifies an array of textures to be deleted.
n textures named by the elements of the array
After a texture is deleted, it has no contents or dimensionality,
and its name is free for reuse (for example by glGenTextures).
If a texture that is currently bound is deleted, the binding reverts
to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to
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