glDeleteProgram — delete a program object
glDeleteProgram frees the memory and invalidates the name associated with the program object specified by
program. This command effectively undoes the effects of a call to glCreateProgram.
If a program object is in use as part of current rendering state, it will be flagged for deletion, but it will not be deleted until it is no longer part of current state for any rendering context. If a program object to be deleted has shader objects attached to it, those shader objects will be automatically detached but not deleted unless they have already been flagged for deletion by a previous call to glDeleteShader. A value of 0 for
program will be silently ignored.
To determine whether a program object has been flagged for deletion, call glGetProgramiv with arguments
glGet with argument
glGetProgramiv with arguments
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.