intBitsToFloat, uintBitsToFloat — produce a floating point using an encoding supplied as an integer
Specifies the bit encoding to return as a floating point value.
uintBitsToFloat return the encoding
passed in parameter
x as a highp floating-point value. If the encoding of
a NaN is passed in
x, it will not signal and the resulting value will
be undefined. If the encoding of a floating point infinity is passed in parameter
the resulting floating-point value is the corresponding (positive or negative) floating
point infinity. For lowp and mediump, the value is first converted to the corresponding signed or
unsigned highp integer and then reinterpreted as a highp floating point value as before.
|OpenGL ES Shading Language Version|
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