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groupMemoryBarrier — controls the ordering of memory transaction issued shader invocation relative to a work group


void groupMemoryBarrier( void);


groupMemoryBarrier waits on the completion of all memory accesses performed by an invocation of a compute shader relative to the same access performed by other invocations in the same work group and then returns with no other effect.

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00 3.10
groupMemoryBarrier - -
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