gl_WorkGroupSize — contains the size of the workgroup operated on by a compute shader
const uvec3 gl_WorkGroupSize ;
In the compute language,
contains the size of a workgroup declared by a compute
shader. The size of the work group in the X, Y, and Z dimensions is stored in the x, y, and z components of
The values stored in
gl_WorkGroupSize match those specified in the
qualifiers for the current shader. This value is constant so that it can be used to size arrays of memory that can be shared within
the local work group.
|OpenGL ES Shading Language Version|
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.